HALO RECORD
Halo MCC Player Stats, Leaderboards, and Match History
Halo MCC Player Stats, Leaderboards, and Match History
MCC uses Microsoft's TrueSkill rating system behind the scenes to evaluate every player — even in Social playlists. Your rating determines who you get matched against and how teams are balanced, with the system pairing players of similar skill and evening out both sides so every match is competitive.
What most players don't realize is that Social playlists carry hidden skill ratings too. Your Social rating shapes match quality just as much as Ranked — you just can't normally see it. Halo Record makes those hidden ratings visible so you can track your real skill across every playlist.
Ratings shift after every game. Beat higher-rated opponents and yours jumps; lose to lower-rated ones and it drops sharply. The system moves faster when it's uncertain about your skill (high sigma) and slower once it's confident. Each card below represents a playlist — here's what the numbers mean.
The Halo API only returns your most recent ~100 matches. Older games disappear. The companion app solves this by capturing carnage reports directly from your PC.
A lightweight Windows app that watches your Halo MCC carnage report folder and auto-uploads match data to Halo Record after every game. It runs silently in the system tray.



















mu value (estimated skill) and a sigma value (uncertainty). Halo Record does not calculate TrueSkill itself — we read the official values directly from the Halo MCC API and display them alongside the derived rank the game shows you in-client.mu is your estimated skill. sigma is the system's uncertainty about that estimate — it starts high for new players and shrinks as you play more games. The displayed rating is a conservative estimate derived from both values, which is why two players with the same mu can show different ratings.